
He deletes a lot of the mods he reviews every week, so eventually there's just butt loads of excess useless data and conflicts. I guess really the only necessity for fresh installs would be if you frequently change mods, like the MMOxReview guy that does the Skyrim mods series. So, for example, if I wanted to I could delete all the 2K texture data, and instead of having to redownload the default textures they're already there to be used in the bsa files.īut that's good to know. That way, any mods you install simply add or override the base data, but never overwrite it. When you look at Skyrim's default data, it's all stored in BFA's (I think they're bsa files) instead of folders. I just realized that the Bethesda File Archives is actually a very good idea. A few had some problems, but I've fixed those.relatively speaking.īut I just want to know, with 300 mods, will my game just eventually become unplayable? How often will I have to do a fresh install? In addition, I have a few armors that had to be manually installed, as well as 2 Steam workshop mods and the FXAA Injector. I currently have 1 custom home (the haven bag, so convenient), 1 animation mod, 138 armor mods, 4 sound and music mods, 4 bug fixes, 7 cities, towns and villages mods, 25 clothing mods, 8 collectibles mods, 1 combat mod (but I'm going to remove it, because it really slows down the system, it's the warzones mod), 3 companion creatures and 4 companions - other mods, 2 new dungeons, 8 environmental mods, 1 gameplay mod, 5 hair and face mods, 1 item mod, 3 magic mods, 1 misc mod, 1 mod resource, 3 model and texture mods, 2 overhauls, 3 patches, 11 quests, 1 race, 3 unassigned, 7 UI mods, 4 visuals and graphics mods, and 44 weapon mods. I'm running Skyrim on my laptop, 1080p at high settings, but with AA turned off and Anisotropic Filtering at 8, shadows at medium, and distant object detail at medium.

I was just wondering what a safe number of Skyrim mods to run would be.
