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Arma 3 disable simulation
Arma 3 disable simulation




arma 3 disable simulation

Medic AI means any AI set as a Medic will actually perform medical actions on group members if they are unsuppressed or safe. Set to higher values to make units stronger, lower to make them weaker. Two sliders that dictate how much damage players and ai can take before going unconscious or dying if Sum of Trauma is enabled. This means carefully placed shots or simply higher amounts of wounds can be fatal to players or AI. 1.1.1.4 Fatal Damage Sourceįatal damage is now controlled by either “Large hits to vital organs”, “Sum of trauma” or “Either”. Additionally Epinephrine can boost the chances of waking up by increasing the amount of checks the wake up chance does while Epinephrine is in the patients system. By default this setting is set to 5% meaning that every 15 seconds there is a 5% chance a stable person will wake up from unconsciousness. 1.1.1.3 Unconscious Wake Up ChanceĮvery 15 seconds during unconscious, a check is performed for stable vitals. 1.1.1.2 Fracturesįractures: Fractured limbs cause pain, increased weapon sway or inability to jog or run, can be set to “Disabled”, “Splints Fully Heal Fractures” or “Splints Heal, but Cannot Sprint”.įracture Chance: The probability of a fracture causing wound to actually cause one. This effect will be removed upon Stitching or using a Personal Aid Kit respectively. 1.1 Settings 1.1.1 Wounds 1.1.1.1 LimpingĬontrols whether or not a leg wound will cause you to limp, can be set to “Disabled”, “Open Wounds” or “Limp on Open or Bandaged Wounds”.

arma 3 disable simulation

The medical rewrite has changed the focus from “basic” or “advanced” levels to a more personally tailored method by having users configure it exactly as they want it.

arma 3 disable simulation

The old documentation (pre medical rewrite) can be found on github ACE3 provides users with a more realistic medical system.






Arma 3 disable simulation